![widelands obejctive widelands obejctive](https://www.fileeagle.com/data/2016/01/Screenshot_0_FreeCol-800x677.jpg)
Sequel Difficulty Drop: In many ways III made your life easier when compared with II, but it's debatable how much of it was difficulty drop and how much quality of life improvements.Even the ancient at IV's premiere II still had 10 missions in its campaign, making IV look just lackluster and very brief. For comparison, III had 8 missions per faction (netting 24 missions in total) and Amazon expansion had 12 missions for both Amazons and Men and an economic campaign. It's Short, So It Sucks!: And if that wasn't enough, IV was significantly shorter than III, having merely 12 mission in its campaign.It's the Same, Now It Sucks!: Most of the criticism towards The Settlers IV came down to this, due to it essentially being a slightly more polished version of its predecessor.And you are going to have dozens of mana points by the time you will deploy your first gong. Unlike other war engines, not only this one isn't limited to military buildings (so it can destroy civilian ones, too), it doesn't carry ammunition, instead using mana, thus not requiring reloads.
![widelands obejctive widelands obejctive](https://i1.wp.com/fossgames.com/wp-content/uploads/2015/11/UFO-Alien-Invasion-Free-Turn-Based-Strategy-Games-inspired-by-X-COM-Series.jpg)
#Widelands obejctive series
Pretty much everyone pretends Heritage of Kings never happened, as it's so different from the rest of the series it can easily qualify for In Name Only instalment.